Gameplay roadmap

Adaptory is being designed as a base-builder with dozens of individual systems, all interacting together in novel and emergent ways. The plan is to regularly release updates showing off each new system, but I’m only a single developer at the moment so they’ll take time to do well! 😅

This is not an exhaustive list and may be changed at any time. Some systems might not be fun, or we might get new ideas!

Completed

Up next / in progress

  • Buildings
  • Diary entries
  • Plants
  • Food production
  • Electricity

Planned

  • Pawn traits
  • Pawn skills
  • Random events
  • Heating and refrigeration
  • Refinement
  • Pipes and vents
  • Critters
  • Automation
  • Tutorials
  • End-game
  • Modding
  • And some other secret stuff 😉

Probably not

  • Multiplayer (at least, not for a while)