
Gameplay roadmap (updated Aug 2023)
Adaptory is being designed as a base-builder with dozens of individual systems, all interacting together in novel and emergent ways. The plan is to regularly release updates showing off each new system, but I’m only a single developer at the moment so they’ll take time to do well! 😅
This is not an exhaustive list and may be changed at any time. Some systems might not be fun, or we might get new ideas!
Completed
- Element simulation
- Light
- Pawns
- Multithreading
- Electricity and power layers
- Random events
- Pawn happiness
- Buildings
- Diary entries
- Pawn traits
Up next / in progress
- Liquid pipes and air vents
- Plants
- Food production
- Tutorials
Planned
- Pawn skills
- Heating and refrigeration
- Refinement
- Critters
- Automation
- End-game
- Modding
- And some other secret stuff 😉
Probably not
- Multiplayer (at least, not for a while)